Audio Unit
- Ios Audio Unit Apps Pdf
- Ios Audio Unit Apps Download
- Ios Audio Unit Apps Free
- Ios Audio Unit Apps Download
- Ios Audio Unit Apps Free
An Audio Unit app extension gives users a convenient way to create or modify audio in any iOS or macOS app that uses sound, including music production apps such as GarageBand or Logic Pro X.
An Audio Unit app extension has two main elements: an audio unit proper and a user interface (UI) to control the audio unit. The audio unit itself is a custom plug-in in which you implement an audio creation or an audio processing algorithm. You build the audio unit using the Audio Unit framework, whose APIs are described in Audio Unit Framework Reference. (Designing and building audio units is not covered in the current document, which instead explains how to incorporate an audio unit into an Audio Unit app extension target.) When creating an Audio Unit app extension, you design and create its UI in the storyboard file that is included in the extension’s Xcode template.
Figure 6-1 shows the architectural relationships between an audio unit proper and its user interface, which are both contained in the Audio Unit app extension, and between the extension and the host app that is using it.
If you have need to provide an Audio Unit app extension without a UI, you can do so by excluding the audio unit user interface, as suggested by the dashed outline in the figure.
Before you begin
Discover new Audio Units by searching 'audio unit' in the App Store, as well as looking through the developer portfolios in The App Store. We encourage you to reach out to app communities and talk with other iOS musicians as well – even ask us if you'd like. The app is an Audio Unit Effect AUV3 and can be used inside GarageBand or other AU host apps as an effect plug-in. Stereo Phaser can also run as a stand alone app adding effect to the audio input so you can play your guitar, bass or synth directly through the app if you have the connector to do so.
Make sure the Audio Unit extension point is appropriate for your purpose. An Audio Unit app extension provides real-time audio processing that generates an audio stream to send to a host app, or that modifies an audio stream from a host app and sends it back to the host app. Audio Unit app extensions cannot perform recording.
To find out about other types of app extensions you can create, see Table 1-1.
Figure 6-2 shows an example UI for a custom filter Audio Unit app extension. The “draggable point” in the figure is a control that lets the user modify audio unit parameters for resonance and cutoff frequency.
For a video introduction to Audio Unit app extensions, watch the WWDC 2015 presentation Audio Unit Extensions. For a code example that shows how to create an Audio Unit app extension, see AudioUnitV3Example: A Basic AudioUnit Extension and Host Implementation. For more information on the audio unit API, see Audio Unit Framework Reference.
Audio Unit app extensions are supported in iOS 9.0 and later, and in macOS v10.11 and later. The Audio Unit app extension template is available starting in Xcode 7.
How Audio Unit App Extensions Work
In a host app that supports audio units in its audio processing pipeline, a user can choose to use an Audio Unit app extension to add the app extension’s features to the host app.
Each Audio Unit app extension contains exactly one audio unit. There are four audio unit types you can choose from, according to the role for your app extension:
- For audio creation: A generator unit creates audio according to a digital signal processing (DSP) algorithm that you provide. An instrument unit creates audio, typically using a voice bank, in response to MIDI events.
- For audio modification: An effect unit modifies audio according to a DSP algorithm. A music effect unit modifies audio, using DSP, in response to MIDI events.
Table 6-1 summarizes the four variants of Audio Unit app extension you can create, according to the contained audio unit type:
Ios Audio Unit Apps Pdf
Category | Employs DSP | Employs DSP and responds to MIDI events |
---|---|---|
Audio creation | kAudioUnitType_Generator (Generator variant) | kAudioUnitType_MusicDevice (Instrument variant) |
Audio modification | kAudioUnitType_Effect (Effect variant) | kAudioUnitType_MusicEffect (Music Effect variant) |
.
For the principal class in an Audio Unit app extension, subclass the
AUViewController
class. (If you need to provide an Audio Unit app extension with no UI, subclass the NSObject
class instead.) The principal class for your extension must conform to the AUAudioUnitFactory
protocol.Ios Audio Unit Apps Download
![Ios audio unit apps for windows 10 Ios audio unit apps for windows 10](/uploads/1/1/8/7/118722170/895994069.png)
Using the Xcode Audio Unit App Extension Template
The Xcode Audio Unit app extension template includes default source files for an
AUAudioUnit
subclass for the audio unit itself, an Info.plist
file, an AUViewController
subclass, and a MainInterface.storyboard
file. Listing 6-1 shows the
Listing 6-1Audio Unit app extension template for an Effect variantInfo.plist
keys and values for an iOS Audio Unit app extension for the Effect variant. The type
key in this property list specifies the audio unit type that determines the variant, in this case with a value of aufx
. For explanations of all the available keys and values, see Table 6-2.<key>NSExtension</key>
<dict>
<key>NSExtensionAttributes</key>
<dict>
<key>AudioComponents</key>
<array>
<dict>
<key>description</key>
<string>TremoloUnit</string>
<key>manufacturer</key>
<string>Aaud</string>
<key>name</key>
<string>Aaud: TremoloUnit</string>
<key>sandboxSafe</key>
<true/>
<key>subtype</key>
<string>tmlo</string>
<key>tags</key>
<array>
<string>Effects</string>
</array>
<key>type</key>
<string>aufx</string>
<key>version</key>
<integer>0001</integer>
</dict>
</array>
</dict>
<key>NSExtensionMainStoryboard</key>
<string>MainInterface</string>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.AudioUnit-UI</string>
</dict>
The Audio Unit app extension template includes an Audio Unit Type option that lets you pick among four variants: Instrument, Generator, Effect, and Music Effect. Each of these variants includes a storyboard file for a user interface. If you need to create an app extension without a UI, with any of these variants, perform the following steps after you have created the app extension target:
- Replace the
AUViewController
subclass with anNSObject
subclass. - Replace the
NSExtensionMainStoryboard
key with theNSExtensionPrincipalClass
key.
An Audio Unit app extension has several customizable values in its
Info.plist
file, described in Table 6-2. Key | Value description |
---|---|
description | A product name for the audio unit, such as TremoloUnit . |
manufacturer | A manufacturer code for the audio unit, such as Aaud . This value must be exactly 4 alphanumeric characters. |
name | The full name of the audio unit. This is derived from the manufacturer and description key values. |
sandboxSafe | (macOS only) A Boolean value indicating whether the audio unit can be loaded directly into a sandboxed process. For more information on sandboxing, see App Sandboxing. |
subtype | A subtype code for the audio unit, such as tmlo . This value must be exactly 4 alphanumeric characters. |
tags | An array of tags that describe the audio unit. The following predefined tags are already localized for your convenience: Bass , Delay , Distortion , Drums , Dynamics , Dynamics Processor , Effects , Equalizer , Filter , Format Converter , Guitar , Imaging , MIDI , Mixer , Offline Effect , Output , Panner , Pitch , Reverb , Sampler , Synthesizer , Time Effect , Vocal . Optionally, include additional tags that describe the extension in a meaningful way to your users. |
type | The specific variant of the Audio Unit app extension, as you choose it when setting up the Xcode template. The four possible types and their values are: Effect ( aufx ), Generator (augn ), Instrument (aumu ), and Music Effect (aufm ). |
version | A version number for the Audio Unit app extension, such as 0001 . |
NSExtensionMainStoryboard | The name of the main storyboard file for the Audio Unit app extension. This key is required unless you are specifically creating an Audio Unit app extension without a user interface. In that unusual case, use the NSExtensionPrincipalClass key instead. |
NSExtensionPointIdentifier | The extension point identifier for the Audio Unit app extension. This value is com.apple.AudioUnit-UI for a extension that has a user interface (the default and usual case), or com.apple.AudioUnit for one without a UI. |
Ios Audio Unit Apps Free
Designing the User Interface
In iOS, a host app defines the size and position of a container view that embeds the remote view controller from the Audio Unit app extension.
For more information on designing app extension user interfaces for iOS, see iOS Human Interface Guidelines.
For macOS, consider the size and position of the selected content in the host app when specifying the size and position of the Audio Unit app extension’s main view.
For macOS, use the
preferredContentSize
property of the NSViewController
class to specify the Audio Unit app extension main view’s preferred size, based on the size of the selected content. (You can also specify minimum and maximum sizes for the extension’s view, to ensure that a host app doesn’t make unreasonable adjustments to the view.) To specify a preferred position for the app extension main view, set the preferredScreenOrigin
property to the lower-left corner of the extension’s view. For more information on designing app extensions for macOS, see macOS Human Interface Guidelines.
Important
For best results on either platform, use Auto Layout to implement the user interface of an Audio Unit app extension.
Connecting the App Extension UI to the Audio Unit
You must connect your App Extension UI—specifically, the audio unit user interface code—to the audio unit proper. Critically, you cannot assume the order in which the extension UI and its associated audio unit are loaded when a host app requests the app extension. The
AUViewController
subclass must attempt to connect its UI controls to its audio unit parameters when either the UI has been loaded or when the audio unit has been loaded, whichever happens first. Listing 6-2 shows code that attempts to connect the extension UI to its audio unit for both cases.Ios Audio Unit Apps Download
Listing 6-2Connecting the app extension UI to the audio unit@implementationAudioUnitViewController{
AUAudioUnit*audioUnit;
}
-(AUAudioUnit*)createAudioUnitWithComponentDescription:(AudioComponentDescription)descerror:(NSError**)error{
audioUnit=[[MyAudioUnitalloc]initWithComponentDescription:descerror:error];
// Check if the UI has been loaded
if(self.isViewLoaded){
[selfconnectUIToAudioUnit];
}
returnaudioUnit;
}
-(void)viewDidLoad{
[superviewDidLoad];
// Check if the Audio Unit has been loaded
if(audioUnit){
[selfconnectUIToAudioUnit];
}
}
-(void)connectUIToAudioUnit{
// Get the parameter tree and add observers for any parameters that the UI needs to keep in sync with the Audio Unit
}
@end
Overriding AUAudioUnit Properties and Methods
You must override the following properties in your
AUAudioUnit
subclass:- Override the
inputBusses
getter method to return the app extension’s audio input connection points. - Override the
outputBusses
getter method to return the app extension’s audio output connection points. - Override the
internalRenderBlock
getter method to return the block that implements the app extension’s audio rendering loop.
Also override the
allocateRenderResourcesAndReturnError:
method, which the host app calls before it starts to render audio, and override the deallocateRenderResources
method, which the host app calls after it has finished rendering audio. Within each override, call the AUAudioUnit
superclass implementation.Copyright © 2018 Apple Inc. All rights reserved. Terms of Use | Privacy Policy | Updated: 2017-10-19
You can install Audio Units plug-ins from manufacturers other than Apple to process audio in Logic Pro, GarageBand, and Final Cut Pro. When installed, Audio Units plug-ins appear as individual components in the Library folders on your Mac:
Ios Audio Unit Apps Free
- In the Finder choose Go > Go to Folder, enter '/Library/Audio/Plug-Ins/Components' into the Go to Folder field, then click Go.
- You can also check the Library in your Home folder. In the Finder choose Go > Go to Folder, enter '~/Library/Audio/Plug-Ins/Components' into the Go to Folder field, then click Go.
Built-in effects and instruments included with Apple apps like Logic Pro, GarageBand, MainStage, and Final Cut Pro don't appear in the Library folders and can't be removed manually.